SKSE Plugins: Most Plugins will need to be remade for SKSE64, so out of the box, these mods will not work, until properly converted to SKSE64 Note: Oldrim CBBE Armor and Clothing mods that include the Reference Body, will work on Skyrim SE, but it will not Match Skyrim SE CBBE which is far suprior, so just bare that in mind, Skyrim SE CBBE is very different to Oldrim CBBE, it has more polygons, which results in far more Detail. Meshes: Not out of the box, they will need to be optimized using SSE Nif Optimizer <- failing to do this will result in CTDs.ĮSP: They Will need to be converted to Form 44 (Using the Skyrim SE Creation Kit)īodyslide Files: Will need to be Redone for Skyrim SE CBBE Note: Textures that include Parallax will not work at all. Textures: Yes for the most part (if they do not include cubemaps of any sort, they will work out of the box), however if they include cubemaps of any sort, they will need to be compressed to Skyrim SE Standard (Which i Believe is BC7) <- failing to do this will result in CTDs, when inspecting these items To Understand what i have Written Below: First Part = Type of Mod, Second Part Explains if they will work in Skyrim SE:
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